D3DXCreateZombie

Posted in Uncategorized on November 30th, 2009 by Andrew

DirectX has utility functions for creating spheres and boxes and the like, but we thought that we would give developers something truely useful, so I present D3DXCreateZombie().

D3DXCreateZombie

Uses a left-handed coordinate system to create a mesh containing a zombie.

HRESULT D3DXCreateZombie(
    LPDIRECT3DDEVICE9 pDevice, 
    FLOAT DegredationLevel, 
    DWORD Type,
    LPD3DXMESH * ppMesh,
    LPD3DXBUFFER * ppAdjacency
);

Parameters

pDevice
[in] Pointer to an IDirect3DDevice9 interface, representing the device associated with the created sphere mesh.
DegredationLevel
[in] The level of degredation of the zombie, amount of flesh destroyed etc. This value should be in the range of 0.0f to 1.0f.
Type
[in] Combination of one or more flags, from the D3DXZOMBIE enumeration, specifying creation options for the mesh.
ppMesh
[out] Address of a pointer to the output shape, an ID3DXMesh interface.
ppAdjacency
[out] Address of a pointer to an ID3DXBuffer interface. When the method returns, this parameter is filled with an array of three DWORDs per face that specify the three neighbors for each face in the mesh. NULL can be specified.

Return Values

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.

Remarks

The created zombie is centered at the origin, and its axis is aligned with the z-axis. It is also hungry for brains

This function creates a mesh with the D3DXMESH_MANAGED creation option and D3DFVF_XYZ | D3DFVF_NORMAL flexible vertex format (FVF).

Requirements

Header: Declared in D3dx9zombie.h.

Library: Use D3dx9.lib.